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The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test

机译:DSM-5网络游戏障碍的概念化和测量:IGD-20测试的发展

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摘要

Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included nine criteria for the potential diagnosis of Internet Gaming Disorder (IGD) and noted that it was a condition that warranted further empirical study. Aim: The main aim of this study was to develop a valid and reliable standardised psychometrically robust tool in addition to providing empirically supported cut-off points. Methods: A sample of 1003 gamers (85.2% males; mean age 26 years) from 57 different countries were recruited via online gaming forums. Validity was assessed by confirmatory factor analysis (CFA), criterion-related validity, and concurrent validity. Latent profile analysis was also carried to distinguish disordered gamers from non-disordered gamers. Sensitivity and specificity analyses were performed to determine an empirical cut-off for the test. Results: The CFA confirmed the viability of IGD-20 Test with a six-factor structure (salience, mood modification, tolerance, withdrawal, conflict and relapse) for the assessment of IGD according to the nine criteria from DSM-5. The IGD-20 Test proved to be valid and reliable. According to the latent profile analysis, 5.3% of the total participants were classed as disordered gamers. Additionally, an optimal empirical cut-off of 71 points (out of 100) seemed to be adequate according to the sensitivity and specificity analyses carried.
机译:背景:在过去的十年中,人们越来越关注“游戏成瘾”及其广泛记录的对少数过度游戏者的有害影响。美国精神病学协会《精神疾病诊断和统计手册》(DSM-5)的最新(第五版)包括九种可能对互联网游戏障碍(IGD)进行诊断的标准,并指出,这一条件值得进一步的经验研究。目的:本研究的主要目的是开发一种有效且可靠的标准化心理测量稳健工具,并提供经验支持的临界点。方法:通过在线游戏论坛招募了来自57个不同国家的1003名玩家(男性85.2%;平均年龄26岁)的样本。通过验证性因子分析(CFA),与标准相关的有效性和同时发生的有效性来评估有效性。还进行了潜在特征分析,以区分无序玩家和无序玩家。进行敏感性和特异性分析以确定该试验的经验截止值。结果:CFA证实了根据六项标准(DSM-5的九项标准)对IGD进行评估的六因子结构(显着性,情绪调节,耐受性,退缩,冲突和复发)的IGD-20测试的可行性。 IGD-20测试被证明是有效和可靠的。根据潜在特征分析,在所有参与者中,有5.3%被归类为无序游戏玩家。此外,根据所进行的敏感性和特异性分析,最佳的经验截止值是71分(满分100)。

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